Celebi sprite

Celebi

Wiki entry

Appears in

Standard fight

Phases

  1. Time Guardian — HP 100% → 66%
  2. Time Travel — HP 66% → 33% (starts when HP drops to 66%)
  3. Time Warp — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

Variant: ilex

Phases

  1. Forest guardian — HP 100% → 66%
  2. Time traveler — HP 66% → 33% (starts when HP drops to 66%)
  3. Time breaks — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×2 damage while down (+100%).
  • Takes ×1.4 damage while real (+40%).
All in-game texts (24)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Petal Blizzard
  • Hide behind a pillar!
  • Time warp!
  • Take cover behind something
  • It's just its echo!
  • Its echo will repeat it
  • Magical Leaf!
  • Giga Drain!
  • Ancient Power!
  • Psychic!
  • An echo of the past!
  • Time rift!
  • Enter the clock: in the past Celebi is real
  • In the present you only hit its echo. Cross the rift, break its flower clock and it will be trapped
  • The past
  • Break the flower clock before you go back!
  • Trapped in the present!
  • Without its clock, Celebi can't escape: it now takes much more damage!
  • Rewind!
  • In 4 s you will return to this spot: stay away from whatever falls there
  • Rewound!
  • Forest Clock!
  • The needles sweep the clearing: stand in the center, take cover or jump
  • Fast!
Virizion sprite

Virizion

Wiki entry

Appears in

No map lists this boss.

Phases

  1. Sacred Sword — HP 100% → 66%
  2. Swords Dance — HP 66% → 33% (starts when HP drops to 66%)
  3. Sacred Judgment — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

All in-game texts (3)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • {name} used Swords Dance!
  • Sacred Judgment!
  • Jump the leaves or take cover
Shaymin sprite

Shaymin

Wiki entry

Appears in

No map lists this boss.

Phases

  1. Gracidea — HP 100% → 66%
  2. Aromatherapy — HP 66% → 33% (starts when HP drops to 66%)
  3. Seed Bomb — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

All in-game texts (5)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • {name} used Aromatherapy! Trample the flowers
  • Seed Bomb!
  • Take cover or jump over the wave
  • Take cover!
  • Dodged!
Groudon sprite

Groudon

Wiki entry

Appears in

No map lists this boss.

Phases

  1. Continent — HP 100% → 66%
  2. Drought — HP 66% → 33% (starts when HP drops to 66%)
  3. Desert storm — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

All in-game texts (4)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Earthquake!
  • Climb onto a plateau or jump the waves
  • Safe on the plateau!
  • Dodged!
Mew sprite

Mew

Wiki entry

Appears in

Phases

  1. Playful — HP 100% → 66%
  2. Metronome — HP 66% → 33% (starts when HP drops to 66%)
  3. Ancestral Gene — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

All in-game texts (12)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Bubble Trap!
  • Double Team!
  • Fire Blast
  • Blizzard
  • Thunder
  • Earthquake
  • Solar Beam
  • {name}!
  • Dodged!
  • Transformation!
  • Ancestral Gene!
  • Take cover behind something
Moltres sprite

Moltres

Wiki entry

Appears in

Phases

  1. Fire bird — HP 100% → 66%
  2. Drought — HP 66% → 33% (starts when HP drops to 66%)
  3. Sacred Fire — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

All in-game texts (4)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Blazing Gust!
  • Wall of Fire!
  • Sacred Fire!
  • Take cover behind something
Mewtwo sprite

Mewtwo

Wiki entry

Appears in

Standard fight

Phases

  1. Genetic — HP 100% → 66%
  2. Mind Barrier — HP 66% → 33% (starts when HP drops to 66%)
  3. Psycho Boost — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

No multipliers found.

Variant: cave

Phases

  1. The Genetic Pokémon — HP 100% → 66%
  2. Clones — HP 66% → 33% (starts when HP drops to 66%)
  3. Psycho Boost — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×1.8 damage while down (+80%).
  • Takes ×1.6 damage while stagger (+60%).
  • Takes only ×0.2 damage while shield (−80%).
  • Takes only ×0.6 damage while clones (−40%).
  • Takes ×1.4 damage while conc (+40%).
All in-game texts (37)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Illusion!
  • Telekinesis!
  • Gravity!
  • Recovery!
  • Hit it hard to interrupt it
  • Psycho Boost!
  • Step into a bubble of calm
  • Safe!
  • Interrupted!
  • +HP
  • Mind shield!
  • The clones protect it!
  • Its own Shadow Ball!
  • Mewtwo falls stunned: it now takes much more damage!
  • Mewtwo collapses!
  • Without its shield it takes much more damage
  • Slide (the dodge key) right when the ring turns gold to send the ball back
  • Sent back!
  • SLIDE!
  • The return failed!
  • Mewtwo sends it back!
  • Psycho Cut!
  • It lands on a gap!
  • Aura Sphere!
  • Shadow Ball!
  • Psystrike!
  • Calm Mind!
  • Cloning!
  • Mewtwo copies your Pokémon: destroy the clones
  • Clone destroyed!
  • Link broken!
  • Without its clones, Mewtwo staggers: hit it!
  • Psychic Lance!
  • Follow the gaps between the beams and jump the final wave
  • Jump the wave!
  • Dodged!
  • It gets up!
Zapdos sprite

Zapdos

Wiki entry

Appears in

Phases

  1. Thunder bird — HP 100% → 66%
  2. Storm tide — HP 66% → 33% (starts when HP drops to 66%)
  3. Eye of the storm — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×1.8 damage while down (+80%).
  • Takes ×1.4 damage while stuck (+40%).
All in-game texts (19)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Zapdos downed!
  • Its own bolt knocks it down: it now takes much more damage!
  • Guided Thunder!
  • Stand next to an active lightning rod: the bolt will go to it, not you
  • Lightning Rod!
  • Drill Peck!
  • Zap Cannon!
  • Bolt Strike!
  • Electrified sea!
  • Get out of the water: climb a plateau, an islet or jump
  • Supreme Thunder!
  • Get into the eye of the storm or stand next to an active lightning rod
  • The lightning rod absorbs it all!
  • Safe in the eye!
  • It takes flight again!
  • Perfect dodge!
  • Stuck!
  • Dodged!
  • The lightning rod absorbs it!
Articuno sprite

Articuno

Wiki entry

Appears in

Phases

  1. Ice bird — HP 100% → 66%
  2. Blizzard — HP 66% → 33% (starts when HP drops to 66%)
  3. Sheer Cold — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×1.8 damage while frozen (+80%).
  • Takes only ×0.15 damage while armoured (−85%).
All in-game texts (12)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Ice shell!
  • Shell broken!
  • Articuno falls frozen: it now takes much more damage!
  • Ice Beam!
  • Icy Wind!
  • Sheer Cold!
  • Get to the sectors with a golden edge before they freeze
  • Safe!
  • It thaws!
  • Its own Ice Beam!
  • The reflection freezes it: it now takes much more damage!
  • Articuno covers itself in ice: break the lake's crystals to strip its shell
Charizard sprite

Charizard

Wiki entry

Appears in

Phases

  1. Fire Dragon — HP 100% → 66%
  2. Ash Flight — HP 66% → 33% (starts when HP drops to 66%)
  3. Fire Blast — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×2 damage while down (+100%).
  • Takes ×1.35 damage while stuck (+35%).
All in-game texts (23)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Flame out!
  • The steam puts out Charizard’s tail: it now takes much more damage!
  • Flamethrower!
  • Dragon Claw!
  • Dragon Pulse!
  • Air Slash!
  • Fire Spin!
  • Dive!
  • Stay in the golden circle of a charged geyser and dodge the dive at the last moment: the steam will put out its flame
  • Perfect dodge!
  • Stuck!
  • Lava bombs!
  • Fiery cracks!
  • {name} uses Dragon Dance!
  • Fire Tornado!
  • Flare Blitz!
  • Get out of its line: if it hits a column, it crashes
  • It crashes!
  • Recoil!
  • Blaze!
  • Get out of the fire star’s arms or take cover
  • Safe!
  • It rekindles its flame!
Ho-Oh sprite

Ho-Oh

Wiki entry

Appears in

Phases

  1. Phoenix of dawn — HP 100% → 66%
  2. Rainbow — HP 66% → 33% (starts when HP drops to 66%)
  3. Sacred Fire — HP 33% → 0% (starts when HP drops to 33%)

Damage taken

  • Takes ×2 damage while down (+100%).
All in-game texts (21)

Every player-facing string found in the boss code, including toasts. Not all describe a mechanic.

  • Sacred Fire!
  • Ring the bell in the belfry where Ho-Oh perches!
  • Hit the glowing bell before Ho-Oh finishes gathering its fire: the toll brings it down
  • Bell toll!
  • The toll stuns Ho-Oh: it now takes much more damage!
  • Columns of rainbow fire chase you: don't let them reach you
  • Gale!
  • Brave Bird!
  • It crashes!
  • Recoil!
  • Fiery Feathers!
  • Paranormal!
  • Solar Beam!
  • Rainbow!
  • Seven bands of fire sweep the roof: find the gap in each one or jump it
  • Rebirth!
  • The spirits of Raikou, Entei and Suicune cross the roof: stay out of their path
  • {name} uses Sunny Day!
  • Rainbow Flame!
  • Seven columns of fire spiral out: get behind a bell, a column or climb onto a roof
  • Reborn from its flames!