How shinies appear

  • Every stage holds a shiny with a probability of 8%. Luck adds up to 8% more (reached at 80 luck).
  • An eclipse rolls again with a probability of 20% (at most 90%).
  • Playing solo, a classic shiny can also appear: 2.5% per stage, up to 2 per run.
  • With 6 distinct shinies you unlock the Shiny Charm: every shiny chance is multiplied by 1.5, and shinies flee after 150 s instead of 120 s.
  • Shiny Stone (900 in the shop, 2 a day) guarantees a shiny in zone 1, between 40 and 150 s into the stage.
  • A new shiny species gives 120 stardust; a repeat gives 50.
Collection perks by distinct shinies captured
ShiniesPerkEffect
2Sparkle+3 luck in all your runs.
4Bright Eye+4% experience in all your runs.
6Shiny CharmShinies appear 50% more often and take 150 s to flee (was 120 s).
10Shiny Aura+3% damage in all your runs.
15Iris BondYour shiny partner joins with Bond 2 (+20% damage).

How to catch them

  • It appears at a random moment between 40 and 420 s into the stage, so play the whole stage.
  • It spawns far away, 18 to 32 tiles from you: watch the edges of the screen and head toward it.
  • It has ×2.5 the normal HP: weaken it first, then capture it.
  • It flees after 120 s (150 s with the Shiny Charm): go for it as soon as you see it.
  • The game prefers families you do not have as shinies yet.
  • There is no pity: a missed shiny does not raise the next chance.
  • Bring enough damage and reach to weaken it in time: plan a build

Your odds

Save your count in your profile to keep it. My profile · Your collection perks give 0 luck; items and relics in a run can add more.

  • Per stage: 8%
  • Per eclipse: 20%
  • Classic shiny (solo): 2.5% per stage
  • At least one shiny in 10 stages: 56.6%
  • Stages for a 50% chance: 9; for 90%: 28
  • 6 more distinct shinies unlock the Shiny Charm.
  • Sparkle: 2 more
  • Bright Eye: 4 more
  • Shiny Charm: 6 more
  • Shiny Aura: 10 more
  • Iris Bond: 15 more

Estimates from the formulas of the game client; effects of a run can change them.