| Chipped Fang | Common | | Elite Pokémon take ×1.12 damage. |
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| Pearly Shell | Common | | When you level up you recover 12% of your HP. |
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| Wind Feather | Common | | When you dodge a hit, +25% speed for 2 s. |
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| Engraved Coin | Common | | Every 120 KOs a handful of coins drops. |
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| Eternal Ember | Common | | Enemies with any status take ×1.08 damage. |
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| Amber Drop | Common | | Above 80% HP, ×1.07 damage. |
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| Cut Crystal | Common | | Bosses, Alphas, Totems and Summoners take ×1.12 damage. |
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| Lodestone | Common | | Every 40 s you attract all the candies on the map. |
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| Ancient Seed | Common | | Berries heal you twice as much. |
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| Obsidian Claw | Uncommon | | Every 20 KOs without taking damage, +3% damage as a separate multiplier (up to ×1.15). Getting hit resets it. |
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| Stone Scale | Uncommon | | The first hit you take every 8 s is halved. |
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| Storm Eye | Uncommon | | Every 5 s lightning strikes the toughest enemy within 14 m (30% chance to paralyze). |
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| Granite Heart | Uncommon | | When you drop below 35% HP you gain a shield worth 20% of your HP (every 40 s). |
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| Broken Hourglass | Uncommon | | Your Ultimate charges 15% faster. |
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| Resonant Horn | Uncommon | | When you defeat an elite, a 6 m shockwave damages and pushes back everything around. |
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| Fossil Clover | Uncommon | | Poké Balls on the map cost 12% less. |
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| Dew Vial | Uncommon | | When you defeat an Alpha, Totem or Summoner you recover 30% of your HP. |
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| Echo Bell | Rare | | Every 7 s, an 8 m shockwave damages and pushes back everything it hits. |
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| Meteor Fragment | Rare | | Every 60 KOs a meteorite falls on the nearest group (4.5 m, stuns). |
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| Tide Conch | Rare | - Proj. speed ×1.1
- Max HP +15
| Every 8 s, a 9 m wave soaks and pushes back enemies; wet enemies take ×1.1 damage. |
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| Crimson Fang | Rare | | Your critical hits heal you for 1% of your HP (at most 4 times per second). |
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| Broken Aegis | Rare | | Every 12 s you regain a shield worth 12% of your HP. |
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| Ghost Lantern | Rare | | Enemies you defeat have a 10% chance to leave a flame that bursts (4 m). |
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| Comet Dust | Rare | | When you level up, 5 stars fall on nearby enemies. |
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| Alpha Crown | Epic | | Bosses, Alphas and mini-bosses take ×1.25 damage. Each one you defeat adds +5% damage, as a separate multiplier, until the end of the zone (up to ×1.3). |
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| Celestial Prism | Epic | | Your crits fire a beam of light at 2 nearby enemies for 35% of the hit. |
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| Stopped Clock | Epic | - Duration ×1.12
- Atk. speed ×1.08
| Every 15 s time stops for 1.5 s for all enemies within 14 m. |
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| Volcano Blood | Epic | - Damage ×1.1
- Status chance ×1.1
| Burned enemies you defeat explode (3.5 m) and burn those around them. |
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| Swarm Totem | Epic | | +1% damage for every 8 enemies within 12 m, as a separate multiplier (up to ×1.2). |
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| Rift Heart | Legendary | - Damage ×1.15
- Max HP ×1.15
- Luck +10
| Your Rifts always open Rare or better and let you choose among 4 Relics. |
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| Shooting Star | Legendary | - Crit chance +0.08
- Crit damage ×1.25
| Every 10 s a shooting star falls on the densest group: huge damage in 5 m. |
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| Ancient Dragon Scale | Legendary | - Max HP ×1.2
- Armor +8
- Damage ×1.1
| Once per zone, a fatal hit leaves you with 40% HP, unleashes a 9 m dragon shockwave and gives you 3 s of invulnerability. |
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