Items
NameKindImplicit stats (range)Legendary powerMin. levelWeight
Choice Band
An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.
Held item
  • Physical damage: 6 – 22
—110
Choice Specs
An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.
Held item
  • Special damage: 6 – 22
—110
Quick Claw
An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.
Held item
  • Atk. speed: 5 – 18
—110
Scope Lens
An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.
Held item
  • Crit chance: 3 – 10
—110
Wide Lens
An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.
Held item
  • Area: 6 – 22
—110
Life Orb
An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.
Held item
  • Damage: 8 – 26
  • Max HP: -8
—67
Muscle Band
An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.
Held item
  • Damage: 4 – 15
—110
Razor Claw
An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.
Held item
  • Crit damage: 10 – 40
—48
Zoom Lens
An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.
Held item
  • Damage to elites: 10 – 40
—48
Expert Belt
An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.
Held item
  • Super effective damage: 10 – 38
—38
King's Rock
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Held item
  • Status chance: 10 – 34
  • Status damage: 4 – 14
—47
Metronome
An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
Held item
  • Duration: 8 – 30
  • Atk. speed: 2 – 6
—57
Loaded DiceHeld item
  • Crit chance: 2 – 6
  • Luck: 2 – 7
—86
Razor Fang
An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.
Held item
  • Physical damage: 10 – 30
  • Speed: -6
—106
Focus Band
An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.
Band
  • Max HP: 15 – 70
—110
Assault Vest
An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.
Band
  • Armor: 4 – 18
—110
Rocky Helmet
An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.
Band
  • Thorns: 6 – 40
  • Armor: 2 – 6
—18
Leftovers
An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.
Band
  • Regen/s: 0.6 – 3.2
—110
Shell Bell
An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others.
Band
  • Lifesteal: 1 – 4
—67
Shiny Powder
An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.
Band
  • Evasion: 2 – 7
—18
Metal Powder
An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.
Band
  • Shield: 10 – 50
—48
Eviolite
A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.
Band
  • Armor: 3 – 10
  • Max HP: 8 – 32
—37
Protector
A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.
Band
  • Armor: 7 – 24
  • Speed: -5
—86
Big Root
An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves.
Band
  • Healing: 10 – 34
  • Lifesteal: 0.5 – 1.5
—57
Light Clay
An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.
Band
  • Shield: 8 – 36
  • Duration: 4 – 12
—66
Amulet Coin
An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.
Charm
  • PokéDollars: 10 – 35
  • Loot find: 3 – 8
—110
Lucky Egg
An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle.
Charm
  • Experience: 8 – 28
—110
Soothe Bell
An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.
Charm
  • Healing: 10 – 35
—18
Smoke Ball
An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
Charm
  • Speed: 4 – 13
  • Extraction speed: 8 – 20
—110
Dowsing Machine
A high-tech machine that shows the location of invisible items. It’s attached to the head when in use.
Charm
  • Loot find: 6 – 18
—57
Exp. Share
Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.
Charm
  • Pickup range: 1 – 4
  • Experience: 4 – 12
—18
Silph Scope
A scope that lets you see what cannot usually be seen. It is made by Silph Co.
Charm
  • Looting speed: 15 – 45
  • Luck: 2 – 8
—37
Choice Scarf
An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.
Charm
  • Speed: 6 – 17
—47
Poké RadarCharm
  • Loot find: 4 – 12
  • Looting speed: 10 – 26
—66
Coin Case
A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.
Charm
  • PokéDollars: 15 – 45
—17
Silk Scarf (Normal)
An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.
Gem
  • type: normal: 10 – 40
—14
Charcoal (Fire)
An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves.
Gem
  • type: fire: 10 – 40
—14
Mystic Water (Water)
An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
Gem
  • type: water: 10 – 40
—14
Miracle Seed (Grass)
An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves.
Gem
  • type: grass: 10 – 40
—14
Magnet (Electric)
An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves.
Gem
  • type: electric: 10 – 40
—14
Never-Melt Ice (Ice)
An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves.
Gem
  • type: ice: 10 – 40
—14
Black Belt (Fighting)
An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.
Gem
  • type: fighting: 10 – 40
—14
Poison Barb (Poison)
An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.
Gem
  • type: poison: 10 – 40
—14
Soft Sand (Ground)
An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves.
Gem
  • type: ground: 10 – 40
—14
Sharp Beak (Flying)
An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.
Gem
  • type: flying: 10 – 40
—14
Twisted Spoon (Psychic)
An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
Gem
  • type: psychic: 10 – 40
—14
Silver Powder (Bug)
An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves.
Gem
  • type: bug: 10 – 40
—14
Hard Stone (Rock)
An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves.
Gem
  • type: rock: 10 – 40
—14
Spell Tag (Ghost)
An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.
Gem
  • type: ghost: 10 – 40
—14
Dragon Fang (Dragon)
An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.
Gem
  • type: dragon: 10 – 40
—14
Moltres FeatherHeld item
  • Special damage: 10 – 24
Every 6 s, {v} fireballs rain down around you. (5 – 9)81
Zapdos FeatherCharm
  • Atk. speed: 6 – 16
When you defeat a Pokémon, {v}% chance to fire a chain lightning at 5 enemies. (12 – 22)81
Articuno FeatherBand
  • Armor: 4 – 14
When hit, freezes nearby enemies and gives you a {v} HP shield (every 8 s). (30 – 90)81
Mewtwo Eye (Psychic)Gem
  • type: psychic: 20 – 50
Every 5 s, a psychic wave pushes and damages everything nearby ({v}% of your damage). (180 – 320)141
Mew TailCharm
  • Luck: 4 – 12
+{v}% loot find, and the items you find are higher level. (25 – 45)101
Gyarados FangHeld item
  • Damage: 6 – 16
Every 60 KOs you enter a Rage: +{v}% attack speed for 8 s. (40 – 70)61
Lapras ShellBand
  • Max HP: 30 – 90
Extraction takes {v}% less time and you heal while you wait for it. (30 – 50)61
Kabutops ScytheHeld item
  • Crit damage: 20 – 50
Your crits heal you for {v}% of max HP (at most once per second). (2 – 4)101
Dragonite Scale (Dragon)Gem
  • type: dragon: 20 – 50
Every level you gain in the expedition gives +{v}% damage. (1.2 – 2.2)121
Chansey EggCharm
  • Healing: 15 – 40
Potions heal twice as much and elites drop one with a {v}% chance. (15 – 30)41
Rhydon HornBand
  • Armor: 6 – 16
Every 7 s, an earthquake around you: damage equal to {v} times your armor. (6 – 12)101
Snorlax BerryBand
  • Max HP: 40 – 110
Dropping below 30% HP triggers Rest: you recover {v}% of your HP and are invulnerable for 2 s (every 40 s). (35 – 60)81
Alakazam SpoonsHeld item
  • Special damage: 8 – 22
Every 4 s, {v} psychic spoons strike the nearest enemies. (3 – 6)101
Ditto GooGem
  • Damage: 6 – 16
Transforms into your booster: +{v}% damage of your Pokémon’s types. (18 – 34)81
Arcanine ManeCharm
  • Speed: 5 – 12
Running leaves a trail of fire that burns ({v}% of your damage every half second). (40 – 75)61
Cloyster ShellBand
  • Armor: 5 – 15
When hit, you fire {v} ice spikes at nearby enemies (every 3 s). (6 – 10)101
Aerodactyl AmberHeld item
  • Damage to elites: 12 – 30
Every 8 s, Aerodactyl dives onto the strongest nearby enemy ({v}% of your damage). (400 – 700)121
Gengar OrbHeld item
  • Status damage: 15 – 40
Pokémon you defeat have a {v}% chance to leave behind a ghost that explodes. (15 – 28)121