Items & gems
Held items, bands, charms and gems with their implicit stat ranges.
| Name | Kind | Implicit stats (range) | Legendary power | Min. level | Weight |
|---|---|---|---|---|---|
| Choice Band An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move. | Held item |
| — | 1 | 10 |
| Choice Specs An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move. | Held item |
| — | 1 | 10 |
| Quick Claw An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally. | Held item |
| — | 1 | 10 |
| Scope Lens An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio. | Held item |
| — | 1 | 10 |
| Wide Lens An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves. | Held item |
| — | 1 | 10 |
| Life Orb An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit. | Held item |
| — | 6 | 7 |
| Muscle Band An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves. | Held item |
| — | 1 | 10 |
| Razor Claw An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio. | Held item |
| — | 4 | 8 |
| Zoom Lens An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted. | Held item |
| — | 4 | 8 |
| Expert Belt An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves. | Held item |
| — | 3 | 8 |
| King's Rock An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. | Held item |
| — | 4 | 7 |
| Metronome An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used. | Held item |
| — | 5 | 7 |
| Loaded Dice | Held item |
| — | 8 | 6 |
| Razor Fang An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. | Held item |
| — | 10 | 6 |
| Focus Band An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. | Band |
| — | 1 | 10 |
| Assault Vest An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. | Band |
| — | 1 | 10 |
| Rocky Helmet An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact. | Band |
| — | 1 | 8 |
| Leftovers An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle. | Band |
| — | 1 | 10 |
| Shell Bell An item to be held by a Pokémon. The holder restores a little HP every time it inflicts damage on others. | Band |
| — | 6 | 7 |
| Shiny Powder An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy. | Band |
| — | 1 | 8 |
| Metal Powder An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. | Band |
| — | 4 | 8 |
| Eviolite A mysterious evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def. | Band |
| — | 3 | 7 |
| Protector A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon. | Band |
| — | 8 | 6 |
| Big Root An item to be held by a Pokémon. It boosts the amount of HP the holder restores from HP-stealing moves. | Band |
| — | 5 | 7 |
| Light Clay An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. | Band |
| — | 6 | 6 |
| Amulet Coin An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle. | Charm |
| — | 1 | 10 |
| Lucky Egg An item to be held by a Pokémon. It’s an egg filled with happiness that earns the holder extra Exp. Points in battle. | Charm |
| — | 1 | 10 |
| Soothe Bell An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. | Charm |
| — | 1 | 8 |
| Smoke Ball An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail. | Charm |
| — | 1 | 10 |
| Dowsing Machine A high-tech machine that shows the location of invisible items. It’s attached to the head when in use. | Charm |
| — | 5 | 7 |
| Exp. Share Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles. | Charm |
| — | 1 | 8 |
| Silph Scope A scope that lets you see what cannot usually be seen. It is made by Silph Co. | Charm |
| — | 3 | 7 |
| Choice Scarf An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move. | Charm |
| — | 4 | 7 |
| Poké Radar | Charm |
| — | 6 | 6 |
| Coin Case A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins. | Charm |
| — | 1 | 7 |
| Silk Scarf (Normal) An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves. | Gem |
| — | 1 | 4 |
| Charcoal (Fire) An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves. | Gem |
| — | 1 | 4 |
| Mystic Water (Water) An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves. | Gem |
| — | 1 | 4 |
| Miracle Seed (Grass) An item to be held by a Pokémon. It’s a seed imbued with life-force that boosts the power of Grass-type moves. | Gem |
| — | 1 | 4 |
| Magnet (Electric) An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves. | Gem |
| — | 1 | 4 |
| Never-Melt Ice (Ice) An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves. | Gem |
| — | 1 | 4 |
| Black Belt (Fighting) An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves. | Gem |
| — | 1 | 4 |
| Poison Barb (Poison) An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves. | Gem |
| — | 1 | 4 |
| Soft Sand (Ground) An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves. | Gem |
| — | 1 | 4 |
| Sharp Beak (Flying) An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves. | Gem |
| — | 1 | 4 |
| Twisted Spoon (Psychic) An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves. | Gem |
| — | 1 | 4 |
| Silver Powder (Bug) An item to be held by a Pokémon. It’s a shiny silver powder that will boost the power of Bug-type moves. | Gem |
| — | 1 | 4 |
| Hard Stone (Rock) An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves. | Gem |
| — | 1 | 4 |
| Spell Tag (Ghost) An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves. | Gem |
| — | 1 | 4 |
| Dragon Fang (Dragon) An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves. | Gem |
| — | 1 | 4 |
| Moltres Feather | Held item |
| Every 6 s, {v} fireballs rain down around you. (5 – 9) | 8 | 1 |
| Zapdos Feather | Charm |
| When you defeat a Pokémon, {v}% chance to fire a chain lightning at 5 enemies. (12 – 22) | 8 | 1 |
| Articuno Feather | Band |
| When hit, freezes nearby enemies and gives you a {v} HP shield (every 8 s). (30 – 90) | 8 | 1 |
| Mewtwo Eye (Psychic) | Gem |
| Every 5 s, a psychic wave pushes and damages everything nearby ({v}% of your damage). (180 – 320) | 14 | 1 |
| Mew Tail | Charm |
| +{v}% loot find, and the items you find are higher level. (25 – 45) | 10 | 1 |
| Gyarados Fang | Held item |
| Every 60 KOs you enter a Rage: +{v}% attack speed for 8 s. (40 – 70) | 6 | 1 |
| Lapras Shell | Band |
| Extraction takes {v}% less time and you heal while you wait for it. (30 – 50) | 6 | 1 |
| Kabutops Scythe | Held item |
| Your crits heal you for {v}% of max HP (at most once per second). (2 – 4) | 10 | 1 |
| Dragonite Scale (Dragon) | Gem |
| Every level you gain in the expedition gives +{v}% damage. (1.2 – 2.2) | 12 | 1 |
| Chansey Egg | Charm |
| Potions heal twice as much and elites drop one with a {v}% chance. (15 – 30) | 4 | 1 |
| Rhydon Horn | Band |
| Every 7 s, an earthquake around you: damage equal to {v} times your armor. (6 – 12) | 10 | 1 |
| Snorlax Berry | Band |
| Dropping below 30% HP triggers Rest: you recover {v}% of your HP and are invulnerable for 2 s (every 40 s). (35 – 60) | 8 | 1 |
| Alakazam Spoons | Held item |
| Every 4 s, {v} psychic spoons strike the nearest enemies. (3 – 6) | 10 | 1 |
| Ditto Goo | Gem |
| Transforms into your booster: +{v}% damage of your Pokémon’s types. (18 – 34) | 8 | 1 |
| Arcanine Mane | Charm |
| Running leaves a trail of fire that burns ({v}% of your damage every half second). (40 – 75) | 6 | 1 |
| Cloyster Shell | Band |
| When hit, you fire {v} ice spikes at nearby enemies (every 3 s). (6 – 10) | 10 | 1 |
| Aerodactyl Amber | Held item |
| Every 8 s, Aerodactyl dives onto the strongest nearby enemy ({v}% of your damage). (400 – 700) | 12 | 1 |
| Gengar Orb | Held item |
| Pokémon you defeat have a {v}% chance to leave behind a ghost that explodes. (15 – 28) | 12 | 1 |