Chinchou #170
WaterElectric
Gen 2 · 0.5 m · 12 kg · BST 330
On the dark ocean floor, its only means of communication is its constantly flashing lights.
Base stats
| HP | 75 | |
|---|---|---|
| Attack | 38 | |
| Defense | 38 | |
| Sp. Atk | 56 | |
| Sp. Def | 56 | |
| Speed | 67 |
Defensive matchups
- ×2
- GroundGrass
- ×0.5
- FireWaterIce
- ×0.25
- Steel
Evolution line
In this game's roster it evolves at levels: 38.
Playable kit
Rank: Uncommon · Role: Abyssal lantern
Passive: abyssal-lure
Unlock challenge
- Trigger the Electrocuted reaction (soak a Pokémon and hit it with an Electric attack) on 1,500 Pokémon with Johto Pokémon. (goal 1500, counter
electro_j)
| Move | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|
| Volt Switch | Electric | Special | 70 | 100 | 20 |
| Charge | Electric | Status | — | — | 20 |
| Ion Deluge | Electric | Status | — | — | 25 |
| Zap Cannon | Electric | Special | 120 | 50 | 5 |
Abilities
- Volt Absorb — If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
- Illuminate — By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
- Water Absorb (hidden) — If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Learnset
| Lv. | Move | Type | Class | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Supersonic | Normal | Status | — | 55 | 20 |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 |
| 4 | Electro Ball | Electric | Special | — | 100 | 10 |
| 8 | Thunder Wave | Electric | Status | — | 90 | 20 |
| 12 | Bubble Beam | Water | Special | 65 | 100 | 20 |
| 16 | Confuse Ray | Ghost | Status | — | 100 | 10 |
| 20 | Spark | Electric | Physical | 65 | 100 | 20 |
| 24 | Charge | Electric | Status | — | — | 20 |
| 28 | Discharge | Electric | Special | 80 | 100 | 15 |
| 32 | Aqua Ring | Water | Status | — | — | 20 |
| 36 | Flail | Normal | Physical | — | 100 | 15 |
| 40 | Take Down | Normal | Physical | 90 | 85 | 20 |
| 44 | Hydro Pump | Water | Special | 110 | 80 | 5 |